What this Blog is About. Writing better C++ in Unreal Engine
I am the Lead Programmer at The Chinese Room, I've been working as an Engineer in the games industry for 12 years and have been working in Unreal for 9 years now, working at Microsoft's the Coalition working on Gears of War and at Rocksteady working on The Suicide Squad Kills the Justice League.
I've been looking to boost my C++ lately pushing the standards, but have noticed a tension between the C++ Elite community and how Unreal works, for example crossing the coding standards from the core guidelines vs Epic's Unreal Coding Standards Modern C++ and many of the holy wars I've witnessed in the industry (always use auto vs never use auto :P)
I'm not going to say what is good and what is bad as much as look at how we can take something from the C++ Elite community and see how it fits with Unreal and discuss the trade offs.